#include "WallModel.h"

WallModel::WallModel()
{
}

WallModel::WallModel(int x, int y, bool direction)
{
	this->position = new Position(x, y);
	this->direction = direction;
}

WallModel::WallModel(WallModel const& wall)
	: direction(wall.direction), position(0)
{
	position = new Position(*(wall.position));
}